MMO's, movies, las vegas, and golf

In one of Lift's most legendary talks, Paul Barnett - creative director at Electronic Arts - explains that the conventional thinking which goes into designing an existing product and simply make it bigger, louder, taller, and crazier doesn't work in the world of online games. There has to be room for new ideas, and it's the person with the ideas who is going to be walking away with the money.


Speaker: 
Paul Barnett
Moderator: 
Julian Bleecker
More information
Date: 
8 Feb 2008

You can easily republish this video on your site! Just copy the code below and paste it in your blog.

Syndicate content