gaming

From Robota to Homo Robotus

Bruno Bonnell is a legendary french entrepreneur, founder of Infogrames and former CEO of Atari . Today Bruno has launched a new venture in the robotic market: Robopolis. In his speech at Lift Asia 08 "From Robota to Homo Robotus" (with remarkable energy and great performance the morning after a legendary Karaoke Night ;) Bruno revises Asimov's laws of robotic and highlights the differences between the Asian and Western approach to robotics.


Speaker: 
Bruno Bonnell
Moderator: 
Laurent Haug
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Date: 
8 Sep 2008

Video: Urban mobile multiplayer gaming

Jury Hahn is the co-founder of MegaPhone, a gaming company based in New York which makes real-time multi-player games on cell phones. Jury explains the potential of mobile gaming, and how phones can allow rich public interactions. She then demos MegaPhone's gaming platform and Lift participants go wild and play against one other :)

I have no idea why Google put me in the video thumbnail, if someone knows how to change that I'm happy to hear your solution :)


Urban mobile multiplayer gaming

Jury Hahn is the co-founder of MegaPhone, a gaming company based in New York which makes real-time multi-player games on cell phones. Jury explains the potential of mobile gaming, and how phones can allow rich public interactions. She then demos MegaPhone's gaming platform and Lift participants go wild and play against one other :)


Speaker: 
Jury Hahn
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Date: 
5 Sep 2008

Casual gaming

Guy Vardi from Oberon Media talks about casual games, an emerging part of the gaming industry that widely differs from the cliche we usually have on gamers and games.


Speaker: 
Guy Vardi
Moderator: 
Julian Bleecker
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Date: 
8 Feb 2008

MMO's, movies, las vegas, and golf

In one of Lift's most legendary talks, Paul Barnett - creative director at Electronic Arts - explains that the conventional thinking which goes into designing an existing product and simply make it bigger, louder, taller, and crazier doesn't work in the world of online games. There has to be room for new ideas, and it's the person with the ideas who is going to be walking away with the money.


Speaker: 
Paul Barnett
Moderator: 
Julian Bleecker
More information
Date: 
8 Feb 2008

The Modern Age of Gaming

Robin is a researcher (studying artificial intelligence) now working for Electonic Arts. She is designing games for the Nintendo Wii - she worked on My Sims - and tells us about user-generated content and the importance of social software in gaming.


Speaker: 
Robin Hunicke
Moderator: 
Julian Bleecker
More information
Date: 
8 Feb 2008

Robotics in the leisure industry

Bruno Bonnell, founder and former CEO of Infogrames, discusses the implications and opportunities of robotics in the leisure industry.


Speaker: 
Bruno Bonnell
Moderator: 
Julian Bleecker
More information
Date: 
8 Feb 2008

600 person game called LIFT

great "bandwidth" during the break... lovely the way we bump into each other in this real life game with 600 players

LIFTSONG

LIFT SONG
A project from LIFT Experience

The idea is simple: every attendee lifted by the conference atmosphere and drive will have to imagine brief lyrics to the LIFT 08 soundtrack. At the LIFT SONG recording booth in the activity room, you will record your own voice/song/lyrics/ guitar track over the LIFT 08 soundtrack track in a 20 seconds mp3 format, it will then be sent to you by email maybe even available on the website. The whole process should take less than 3 minutes per person.

After receiving your track it is highly recommended you use and abuse your LIFT SONG during the conference, for instance using it as a ringtone, blog post, computer noise, whistle-a-long, klaxon melody, live cover at the local pub, air guitar, etc.

Participants will automatically be selected for the 2008 LIFT SONG CONTEST who’s price will be awarded at the end of the conference.

So don’t be shy, give it a try! It is your once in lifetime chance to become a no hit wonder.

check: www.soundsgood.fr , musical projects


Building online worlds (KO)

Jake Song - a superstar yet down to earth and open Korean programmer - shared his long experience of building online worlds, first in 2D (Lineage, Ultima Online) then in 3D (Lineage 2, World of Warcraft). His talk resembled a how-to build the perfect virtual world, and my favorite slide was the one that said "try to build a weird enough world so users feel like they are somewhere else, but simple enough that people can still use common sense".

This talk was given in Korean and translated live in English for the conference participants. Unfortunately we could not record the English audio.


More information
Date: 
12 Sep 2007

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